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FridayNight Funkin' 

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Overview

Friday Night Funkin' (stylized as FRIDAY NIGHT FUNKIN' and often abbreviated to FNF) is an open-source donationware rhythm game first released in 2020 for a game jam.

This is created as part of my school projects under a module called "Experiential Design" in Year 2 Semester 2. The assignment's objective is to to conceptualize, propose, improve user experience and construct a set of customized physical controllers meant for exploring an online browser-based game. The makey makey controller was used in this project. 

G A M E U R L :
https://www.crazygames.com/game/friday-night-funkin

Grade Achieved: A+

View FridayNight Funkin' proposal here for more details

22 November 2022 - 11 December 2022

Background

The game was developed by a team of four Newgrounds users, Cameron "ninjamuffin99" Taylor, David "PhantomArcade" Brown, Isaac "Kawai Sprite" Garcia, and evilsk8r. The game shares some gameplay features with Dance Dance Revolution and PaRappa the Rapper and borrows aesthetic influences from Flash games. The game has been credited with driving users back to Newgrounds, a site whose popularity peaked in the early 2000s. The game mainly revolves around the player character, Boyfriend, who must defeat a variety of characters in singing and rapping contests in order to continue dating his love interest, Girlfriend. Gameplay revolves around hitting notes with timed inputs while avoiding running out of health for the duration of the song.

The purpose of revamping FridayNight Funkin' is to allow users to have a more immerse experience with the game.


The goal is to revamp this app is to create a more fun experience for players when they play the game

The Process 

I tried out different online games that could be used. FridayNight Funkin' caught my attention as it was a dancing game and I personally have some dancing experience. 

Hence, I decided to go with this game as I wanted to write a proposal to improve the game experience. I wanted players to feel immerse in the game. 

Understanding the problem

Did a research on FridayNight Funkin' to find out the users experience. I wanted to find out the pain point that users have been experiencing. 

 

The research is mainly based on:

  • Understand the game's user goals and needs

  • Unveiling the pain points current users faced 

  • If the users had a great and fun experience with the game

Product vision and solution

After these findings, I decided to focus on: 

  • ​Improving users experience 

  • Create an immersive experience with a physical dancing board 

  • Improve the game's UI interface

I have also included:

  • Improvement suggestions to the game's UI 

  • A dancing board to create an immersive experience and better user experience

  • How the dancing board is created

  • User persona, User journey and empathy map

  • Revamped instructions menu (which includes how to connect the dancing board

 

Sketches - Dancing Board

Here are some images when I was in the process of sketching the dancing board's measurements.

sketch1.jpg

The design for the top of the dancing board

sketch2.jpg

The layers used to create the board

sketch3.jpg

How I planned to connect the extended wires to connect the makey makey controller

Physical Prototype - Dancing Board

Based on the measurements, I brought materials and build the dancing board

WhatsApp Image 2022-12-11 at 11.22.48 PM.jpeg

Creating the 30X30 cm board

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Cutting the aluminum card to 28X28 cm

WhatsApp Image 2022-12-11 at 11.22.50 PM.jpeg

Doing out the arrows/UI

WhatsApp Image 2022-12-11 at 11.22.51 PM (1).jpeg

Connecting the wires

WhatsApp Image 2022-12-11 at 11.22.52 PM.jpeg
WhatsApp Image 2022-12-11 at 11.22.51 PM.jpeg
WhatsApp Image 2022-12-11 at 11.31.28 PM.jpeg

Final product

User Testing 

user persona.jpg

User Persona

User Journey.jpg

User Journey

empathy map.jpg

Empathy Map

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