
FridayNight Funkin'
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Overview
Friday Night Funkin' (stylized as FRIDAY NIGHT FUNKIN' and often abbreviated to FNF) is an open-source donationware rhythm game first released in 2020 for a game jam.
This is created as part of my school projects under a module called "Experiential Design" in Year 2 Semester 2. The assignment's objective is to to conceptualize, propose, improve user experience and construct a set of customized physical controllers meant for exploring an online browser-based game. The makey makey controller was used in this project.
G A M E U R L :
https://www.crazygames.com/game/friday-night-funkin
Grade Achieved: A+
22 November 2022 - 11 December 2022
Background
The game was developed by a team of four Newgrounds users, Cameron "ninjamuffin99" Taylor, David "PhantomArcade" Brown, Isaac "Kawai Sprite" Garcia, and evilsk8r. The game shares some gameplay features with Dance Dance Revolution and PaRappa the Rapper and borrows aesthetic influences from Flash games. The game has been credited with driving users back to Newgrounds, a site whose popularity peaked in the early 2000s. The game mainly revolves around the player character, Boyfriend, who must defeat a variety of characters in singing and rapping contests in order to continue dating his love interest, Girlfriend. Gameplay revolves around hitting notes with timed inputs while avoiding running out of health for the duration of the song.
The purpose of revamping FridayNight Funkin' is to allow users to have a more immerse experience with the game.
The goal is to revamp this app is to create a more fun experience for players when they play the game
The Process
I tried out different online games that could be used. FridayNight Funkin' caught my attention as it was a dancing game and I personally have some dancing experience.
Hence, I decided to go with this game as I wanted to write a proposal to improve the game experience. I wanted players to feel immerse in the game.
Understanding the problem
Did a research on FridayNight Funkin' to find out the users experience. I wanted to find out the pain point that users have been experiencing.
The research is mainly based on:
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Understand the game's user goals and needs
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Unveiling the pain points current users faced
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If the users had a great and fun experience with the game
Product vision and solution
After these findings, I decided to focus on:
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Improving users experience
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Create an immersive experience with a physical dancing board
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Improve the game's UI interface
I have also included:
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Improvement suggestions to the game's UI
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A dancing board to create an immersive experience and better user experience
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How the dancing board is created
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User persona, User journey and empathy map
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Revamped instructions menu (which includes how to connect the dancing board
Sketches - Dancing Board
Here are some images when I was in the process of sketching the dancing board's measurements.

The design for the top of the dancing board

The layers used to create the board

How I planned to connect the extended wires to connect the makey makey controller
Physical Prototype - Dancing Board
Based on the measurements, I brought materials and build the dancing board

Creating the 30X30 cm board

Cutting the aluminum card to 28X28 cm

Doing out the arrows/UI
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Connecting the wires



Final product
User Testing

User Persona

User Journey

Empathy Map